The days of being a spiritual mentor in Meiman.

Chapter 4113 MU Superbody Major Event (19)



Chapter 4113 MU Superbody Major Event (19)

Chapter 4113 MU: The Superbody Incident (190)

Greed is obvious; this is Batman's deliberate revenge in the main universe. He deliberately sent an idle person to annoy them at their busiest time. But Batman is too busy to even get rid of the agent, and can only watch him wander around all day.

Fortunately, the agents only drank coffee and ate donuts and didn't cause any trouble. This sounds like good news, but actually, the troublemakers were someone else entirely, like Arrogance.

The clinics for Greed and Pride are connected, separated only by a wall. Superheroes line up outside. Those who leave Greed's clinic either have prescriptions or medication in hand, and they all look quite well. But those who leave Pride's clinic go in beaming, only to leave looking utterly dejected. Don't ask why; they've just received a sharp and to the point of being scolded.

To reiterate, psychologists don't judge right or wrong. They simply guide you to express your thoughts, analyze your psychological problems, and teach you how to combat emotions affecting your mental health. Greed typically operates similarly: it gradually exposes the patient's psychological weaknesses, analyzes their emotional issues, and assesses whether these will impact their health. If the impact is significant, it needs to be addressed; if it has already caused a pathological reaction, then medication is necessary.

Generally, he explains things in a way that is easy to understand, and he is able to use his professional knowledge to make superheroes realize the importance of mental health and actively seek treatment, or even take medication regularly.

But arrogance is different. He's not a doctor at all—the experience of hurting Gothamites doesn't count—he has almost no experience in applied psychology, he's purely theoretical, and he doesn't follow the treatment guidelines of psychologists.

So his consultation process is roughly as follows: first, he takes a look at you, then points out your weaknesses incisively. If you react too strongly, he will use even sharper words to completely dissect your inner thoughts until you have nothing left to say.

After observing the two men separately at their doors for a while, the detectives realized that Arrogance was not conducting psychological therapy at all; he preferred to call it a unique interrogation method.

Of course, those being "interrogated" aren't entirely innocent. Because if you don't engage with the arrogant and stubborn, he won't say much. Even if you don't discuss psychological issues with him, but just talk about the books on the shelf or the decorations on the table, he won't say much even if he notices something. Those who break down are basically the most stubborn.

Somewhat surprisingly, things went more smoothly with the mentally ill patients. When they weren't acting crazy, they were quite normal. However, most of them showed little interest in psychological treatment, and some would even just glance at you and send you away, leaving you somewhat bewildered.

The other helpers who were brought in each had their own expertise. In fact, it didn't take three days; in about a day and a half, the psychological data was almost collected. After research and analysis, they actually managed to assemble a team for them.

Among the Batman characters, the most mentally healthy are Batman in the Great Adventure, Batman in the Lord, and Batman Bay, as well as the Batmobile.

The first three are relatively easy to understand: they live in a relatively bright universe, without too much drama or trouble. Although they also experienced the death of their parents, they accepted this fact, and becoming Batman was not due to psychological trauma.

The last one is quite unique: Don't let the Batmobile's comical appearance fool you; it's actually the legitimate ruler of Earth. In its world, it has achieved global dominance and provided happiness for everyone. However, because these troublemakers felt they had lost their freedom, they united to hunt down the Batmobile, forcing it to transfer its consciousness into the vehicle.

The Batmobile's life is already incredibly fulfilling; it has accomplished everything it wanted to do, and has no regrets to make up for, so even being a car wouldn't bother it. Otherwise, with Batman's technological prowess, creating a mechanical body for himself would be a simple matter.

After several rounds of selection, it was finally decided that the Batmobile and Batman: The Great Adventure would go in. Because these two truly had no psychological weaknesses. Greed tested them repeatedly but found nothing that they were genuinely afraid of. Such people are natural-born nemesis of nightmare power.

As for Superman, since there weren't many people left, and the Great Adventurer had already sacrificed himself in the previous battle, they couldn't find a suitable replacement, so they gave up on letting Superman go in.

Then came Green Lantern. Ultimately, only Hal, the Emerald Prince from the Bruce Willis universe, was chosen: firstly, he had just completed the fusion of Dark Force and Green Lantern energy, making him incredibly powerful; secondly, he had no regrets—his father was alive and well, he hadn't experienced any conflict with Sinestro, nor had he suffered betrayal from the Blue Man or the destruction of his homeland. On the contrary, he quickly rose to a very high position within the Green Lantern Corps, and to this day, he remains powerful and influential, his life seemingly effortless. His biggest nightmares are at most Pamela's man-eating plants and Bruce's biting cell phone.

Then there's Barry, and he's pretty much the same. His parents are alive and well; their biggest challenge so far has been the final exams. If he were to enter a nightmare, it would just mean doing a few more practice tests, and even if those tests were by Schiller, it would still be far less of a nightmare than for others.

Marvel has a lot of tall people to choose from. Both Stark and Strange have relatively fulfilling lives. However, Strange has to build the solar system shield, so only Stark can go.

Then there's Helen. This girl is even more hardworking; the biggest setback she's ever experienced in her life was choking on a neutron star while eating it—that happened when she was a child, and she hasn't encountered that since. Besides, her fighting skills are more than adequate.

Another rather unique character is the Squirrel Girl. She's a comedic character, so naturally she doesn't have any worries. And comedic characters can always make a serious matter seem hilarious, making her perfect for entering a nightmare.

And so, the group formed a team, preparing to explore the power of nightmares ahead of time. They made ample preparations before leaving, taking with them all the weapons and equipment that Marvel hadn't yet used.

In truth, everyone was quite apprehensive about this expedition. After all, Scarlet Witch and Magneto had both fallen victim to their schemes before. Even if none of them had any lasting trauma and their willpower was strong enough, if something went wrong, they might not be able to return.

After the squad left, everyone waited anxiously for news. They had prepared for several days, but the actual combat time was only about three hours before the command center on Earth received the message that they had withdrawn from the range of the Nightmare Power.

After returning to base, the leader of the grand adventure, Batman, shook his head and said, "No, it's not what we thought. It's not a nightmare entirely based on real experiences. On the contrary, he deliberately makes the story darker, even distorts the facts, and fabricates experiences that never existed to make us believe them, and then destroys our spirits."

The others didn't look too good either. Stark sighed and said, "Actually, he just took advantage of our worries. For example, I was worried that the Schiller I knew would be consumed by his other personality traits, and then that worry came true in a nightmare, almost scaring me to death."

“I’m pretty much the same,” Batman sighed. “When Jason first came back, I was a little worried he would give up on himself. In reality, that didn’t happen, but in my nightmares, my fears came true: he not only turned into a criminal, but he also killed Dick. And I’m so immersed in these nightmares that I can’t break free.”

The others recounted similar experiences. After thinking for a moment, Wanda said, "Indeed, the dream I had back then wasn't real at all. Jarvis and my son couldn't have just vanished into thin air, but he managed to concoct such a nightmare. I initially thought it was a psychological trauma left from hearing other Scarlet Witches' stories, and that my intense longing for a happy family created this psychological vulnerability. But now it seems he was simply exploiting my anxiety."

A moment of silence fell over everyone. Many people have experienced misfortune, but often it doesn't amount to psychological trauma; at most, it's just a regret. But anxiety is something no one can avoid—even if you brought Lucifer here, he'd probably have nightmares for days.

But they also knew that since it was called the power of nightmares, that was actually more reasonable. Because most people have nightmares not because of any particularly serious psychological trauma, but mostly because their daytime anxieties manifest in their dreams: if they worry about something during the day, they're more likely to dream that things are going in a bad direction. This is a law of human psychology and the mind, something that cannot be changed by human effort.

Everyone looked at Greed again. Greed thought for a moment and said, "Actually, I think we're going in the wrong direction. Nobody's perfect, everyone has things they worry about, including me. We can't find someone who has never worried about anything, so why don't we do the opposite?"

"Go against the grain?"

"That's right. Since there's no perfect order, why not utilize the madness of complete chaos? Think about the nightmares Nightmare created before: although Batman and Constantine's nightmares were more logical, they were also more deeply trapped in them, completely unaware that they were dreaming; while the agent's nightmare, although particularly chaotic and completely incomprehensible, he could clearly know that he was dreaming. This is actually one of the laws of the subconscious—the more chaotic the dream, the more loopholes it has, the easier it is for people to realize that they are dreaming. Think about it carefully, have you ever had such an experience?"

Everyone started to recall, and then they all chimed in, saying, "It seems that's really true. Once I dreamed that an elephant as tall as a three-story building rushed into my bedroom. At first I was very scared, but then I suddenly realized that an elephant couldn't possibly be that big, and then I wondered if I was dreaming."

"Yes, me too. I dreamt that my aunt drove to pick me up from school, but she was driving a BMW. I was stunned, but I immediately realized that I must be dreaming, because even if my aunt became rich, she would never waste money on a luxury car, let alone drive such a car to pick me up from school in a big way. She would be worried that I would be isolated."

After they said that, many people remembered that sometimes they would have lucid dreams, which means they are aware that they are dreaming, but they deliberately do not wake up and let the dream continue, or do all sorts of things in their dreams that they dare not do in reality.

Few people are consciously aware that they are dreaming, but many are passively aware of it. This is mostly because some dreams are so illogical and contradict their subconscious understanding of reality that they notice the clues, realize they are dreaming, and then wake up.


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