Chapter 3211 The Shadow of Faraines (8)
Chapter 3211 The Shadow of Faraines (8)
Chapter 3211: The Shadow of Faraines (VIII)
As we all know, Batman is a very pragmatic person and rarely wastes time on daydreaming, but that doesn't mean he is not sharp. Any good detective has a leaping mind.
This kind of thinking can help them climb over the wall when their reasoning reaches a dead end and see a vast new world.
It's just that Batman's personality prevents him from relying on such leaps of thought. Inspiration would be best, but he prefers to use careful logical reasoning to make judgments, because this is solid and reliable and can be prepared in advance.
In general, Batman is the typical person who is more talented than most people and works harder than most people. There are very few times when he needs to rely on his talent, and most things are solved by him through advance preparation.
Bruce, like Batman, also has a jumping mind, but because he recovered from his illness, his personality has become completely different from Batman. He is the kind of person who will look for inspiration even if he has no inspiration.
It's not because he doesn't know how to prepare, but because he finds it boring to prepare this and that step by step.
Just like ordinary people are disgusted by boring and mindless work, some daydreamers think about how to skip the tedious process of compacting the foundation and building the structure, and instead start to imagine the style of interior decoration.
Bruce likes to count on flashes of inspiration, so his thinking seems particularly unconventional, but his sudden ideas are constructive rather than inferential.
The difference between the two is that constructive whims are like "I suddenly want to do something". Some people who are intermittently ambitious and continuously live a life of idleness and waiting to die are rich in this kind of thinking.
Today you want to be a painter, tomorrow you want to write a novel, and the day after tomorrow you feel that you can do extreme sports, and you can imagine how you can achieve success in these areas. This is a constructive inspiration.
At work, this type of person is suitable for starting projects, and they usually have many ideas.
Take the role-playing group as an example. This type of person is the kind who wants to explore the library, but halfway through wants to rob a store first. Before they finish the store, they are attracted by the house next to it and are ready to go over to take a look.
Inferential inspiration comes from being exposed to something, thus skipping some necessary inferential processes and directly obtaining the inferential answer.
For example, after learning some basic mathematical principles and understanding some basic formulas, you can suddenly write a mathematical formula that has never existed but is correct.
Logically speaking, this formula should be able to be deduced step by step, but he skipped the necessary reasoning process and presented the formula in an inspired way.
At work, this type of person is more suitable for execution. Solving problems encountered during the execution process can better enable them to generate inspiration.
Take the role-playing group as an example. They are the kind of players who, while investigating a library, suddenly associate an old case with a certain part of the main story, thus skipping two important clues and pointing directly to the truth. The host's story is not as fast as their investigation.
Obviously, Bruce leans towards the former, while Batman is closer to the latter.
In the worldview of Cthulhu Mythos, the latter is more dangerous. This associative ability that directly skips the necessary process may cause them to come into contact with forbidden knowledge that they should not be exposed to too quickly.
The former may have too many ideas and do this and that, thus making no progress in advancing the main line, which is actually safer.
This is the main reason why Schiller is more worried about Batman and less worried about Bruce.
Moreover, in this case, investigating clues will definitely cause loss of mental health points. Once Batman loses his sanity, which he is most proud of, he will have few weapons to deal with these bizarre situations.
Schiller looked out the window of the lighthouse and saw that the snow had stopped.
The dense mist was pushed ashore by wave after wave. The erected masts looked like dead grass on a solitary grave or like raindrops falling from the boundless sky in the eyes of insects trapped in their nests, nailing them heavily into the ground, leaving them nowhere to escape.
As the faint light on the dock spread along with the fog, it was like whiskey diffusing on cloth, rendering everything in sight dim and blurry, as if the sunsets of every day for millions of years were piled up in one place and performed together.
Batman is hiding under an abandoned pier.
It was low tide, so there was a small piece of land here, but from the bridge it looked like all sea water. It was a pretty good hiding place, but only Batman himself knew that he didn't have much time left.
Batman escaped from the monsters. He originally planned to stay put and wait and see what would happen, but unfortunately, the monsters didn't seem to intend to take them to the ship, but wanted to kill them directly.
Batman could see that this group of half-human, half-fish monsters were selectively killing men, so Batman naturally could not be on the list of survivors, and escape was his only way out.
In the previous confrontation, because he didn't know the nature of the monster, he looked at it several times, which caused severe damage to his spirit and missed the opportunity to fight.
But now Batman has grasped the general properties of the monster. In short, he cannot listen, see, or come into contact with it for too long.
Although the conditions were harsh, they were not completely invincible. Some of the men who were taken down would struggle, and a deep diver against an adult human male would not have an overwhelming advantage.
After all, we are all vertebrates with two legs and two hands, and the difference in body size is not that big. Even if we have an advantage in explosive power, if the opponent struggles desperately, it is difficult to completely restrain him with just four limbs.
So it basically takes two Deep Ones to subdue a crazy adult human male and take him out of the house.
In this situation, it was not difficult for Batman to escape. He took advantage of the next time they came to arrest people and sneak attacked one of the Deep Ones, knocking him to the ground. He also dodged the trident they threw at him and rushed out of the house as fast as possible.
But he didn't expect that the Deep One's ability was stronger than he thought. The Deep One who was not knocked down let out a scream, and this scream almost made Batman's brain explode.
His eyes instantly turned blood red and he was completely unable to concentrate. As he stumbled forward, he was knocked to the ground by a deep diver who came to support him.
But his strength and constitution points were very high, and he withstood the attacks of two deep divers, kicked one of them over and ran away.
That was also a very thrilling battle, but what was even more thrilling was that after escaping, Batman discovered that there was no skill in the skill list that could directly restore mental health.
Of course he knew that a warm shelter, delicious food and proper rest could restore mental health to a small extent.
But the problem is that if he can't restore his mental health, he can't leave the dock, and naturally it's impossible for him to find a place to rest. But if he wants to leave the dock, his brain can't continue to be so chaotic, and he must find a way to regain his sanity.
This became an unsolvable vicious circle, and Batman hid under the pier for a long time, but there was no sign of his mental health value recovering naturally.
On the contrary, perhaps because he was in a cold and damp environment, his wound was still bleeding, and his physical strength was almost exhausted, his vision began to become increasingly blurred, and his headache made it almost impossible for him to think.
What made Batman even more desperate was that negative emotions were like violent waves, constantly hitting the high wall of willpower. He had never felt so much anger, resentment, and sadness so clearly in his life.
These emotions were obviously evoked by a special power. They had no reason at all, but were frankly terrifying. Batman was no longer in his current state to completely ignore them. Negative emotions were like a migrating herd of beasts, rampaging through his heart.
It's not that Batman hasn't thought about doing something to change his current situation, but he has reached a desperate situation. Losing control is a feeling he has rarely experienced, and it came suddenly, and he was clearly unprepared.
Now, he only had a few cards left. His body was still strong and not seriously damaged, but he had lost his tactical mind, which he was proud of. Facing monsters that were much stronger than him in number and quality, he had no chance of winning with brute force alone.
He still has three skill points, which is the only trump card that can easily make a comeback, because he can use these skill points to upgrade a skill to the maximum level, and the maximum level can cause a qualitative change.
The best option would of course be a skill that can restore mental health, but unfortunately there isn't one, Batman's physical injuries aren't very serious, and there's no need for him to redeem first aid skills.
There are also some skills that are of little use, such as shooting mastery. If he had a sniper rifle now, the third-level mastery would allow him to hit the target every time and it would not be a problem for him to fight his way out, but unfortunately he has no gun.
Stealth skills are not bad, maybe they can help him slip away, but stealth requires concentration and constant modification of routes according to external conditions. His brain is almost a mess. Once he makes a wrong choice, he will lose everything, which is naturally not safe.
Even with Batman's decisiveness, he was a little hesitant.
"Beyond, are you still there?" Batman tried to calm his boiling brain and asked as calmly as possible.
"I'm here. It looks like your situation isn't very good, but I really can't help you. Have you decided which skill to choose?"
"Do you have any recommendations?"
"Um……"
The Transcendent was silent for a moment and then said, "I don't have any, but someone suggested that you do some psychoanalysis."
"what?"
Batman's tone revealed genuine doubts, and the Beyonder repeated, "Your old friend suggests some psychoanalysis."
"Can I ask why?"
"Oh, so you didn't know that yet." The Transcendent said as if he had just remembered, "Full-level psychoanalysis is actually giving you Schiller's talent."
"Originally, it wasn't really a gift, it was just a way of telling you the answer. But Pride experimented with Bruce and found that he could directly connect with you mentally, so that you could also experience the true gift of psychoanalysis."
Batman was silent.
"But I have to remind you that Bruce is completely unable to use this talent after he got it. He has been wailing in his heart for me to turn it off for him, so I can only treat this skill as useless."
Batman remembered some of the things he had seen before, dreamy, bizarre and confusing, the tangled blood looked like blooming poppies, and living people had fish tails.
This is obviously not a normal solution, it's more like fighting poison with poison.
But at this point, is there any other choice?
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