Chapter 335
Chapter 335
With more people, resources are indeed harder to grab.
The items you need to grab in the "Gentle Breeze" event are unlimited; as long as you have time, you're guaranteed to get them. So, the fun lies in the large number of people grabbing items, not in collecting them. If you want more items, there are other ways. Only a certain number of item chests at the Matchmaker Temple won't drop; those items won't reappear after the event ends. Other items can be obtained from chests, or you can try buying them from the auction house; it won't affect anything.
As for the limited-edition items, there's no question about them; they're gone after the event ends. But they're worth their price; retaining their value is the most basic requirement, otherwise, why would they be called limited-edition items? Moreover, obtaining limited-edition items relies neither on money nor connections; it's entirely based on personal effort and luck. What else can you say?
Even if it depends on luck, Qingfengyi has achieved what everyone else has. Unless you're told how to get it but still don't take action, who can you blame?
Therefore, players of Qingfengyi really didn't complain about the size of the dungeon, resource grabbing, or overcrowding. Instead, resource grabbing was a part of the gameplay and fun. For this reason, players specifically released several servers as lootable areas. Players in these servers left a lot of resources in Huaxia Jianghu and then started their looting spree.
This gameplay is truly unprecedented. There are no unregistered players here, only thieves and bandits. Everyone competes not only in robbery and theft techniques but also in defense. Since there's no official leaderboard, they created their own section on the StarCraft website. Players from these regions pooled their money to hire dedicated data analysts to manage and establish the leaderboard. The leaderboard is quite impressive, with medals awarded every event period. The award ceremony coincides with the Qingfengyi leaderboard, running every four months. They award medals when Qingfengyi's leaderboard is in session—it's very interesting.
The prizes are plentiful, including monetary rewards, honorary rewards, and resource rewards—very generous indeed. There are three prize categories: Robbery Prize, Theft Prize, and Defense Prize. The first-place prize is a staggering one million interstellar coins.
Of course, the prize money isn't pooled together; it's determined by the stolen or robbed items. Players will mark the amount of money on their treasures, meaning that if something is stolen, that amount will be contributed to the prize. If it's not stolen, the defending faction will receive that amount as a reward.
Two days after the ranking data is released, players in these regions will tally the number of participating players and the funds invested, and then the distribution will begin, which is quite formal.
As Qingfengyi has evolved, it's no longer just about the fun of Qingfengyi itself, but rather about many people using it to develop even more enjoyment, pursuing their own ideas, happiness, and dreams about games.
When a game provides players with a wealth of positive emotions and also offers various material benefits, it's virtually impossible for the game to fail. This is true mutual success between the player and the game!
Zhang Zhongxia's family couldn't understand why players would like a game just because of the lively atmosphere of crowded places.
Don't you think the designer is being capricious?
Games are designed to serve players, but if there are too many people, wouldn't the experience be terrible?
Not understanding, he went to ask his colleagues in the design department. Wei Linwei said, "Because everyone gained emotional value. Isn't the purpose of life to be happy and fulfilled?"
Something seemed to explode in my mind.
Yes, isn't the purpose of life to be happy?
Even the greatest and most selfless people sacrifice themselves for happiness and joy. People pursue their dreams also for happiness and joy; without happiness and joy, who has the motivation to continue moving forward and developing?
And the gentle breeze can provide them with the emotional value they need, the joy of being surrounded by crowds, and the joy of being alone in the desert.
The longer Zhang Zhongxia played the life management game, the more he understood. Looking at the NPCs in the game, they realized that to survive, because survival offered the possibility of happiness and joy, and achieving happiness required constant effort. When the tragic ending arrived, countless players shed tears.
The discovery of the little green snake demon prompted everyone to follow the announcement's guidance, which led them to a magical mountain called Penglai, located across the sea in the Jianghu of China. It was the first time they had ever seen such a vast ocean.
This area was previously closed, and you would encounter an invisible wall if you bumped into it. But it's open for this event, with the ocean surging and waves sweeping away falling rocks.
Previously it was just a blue, shiny image, but now it's become a scene, which feels very strange.
The first brave player to explore prepared enough spiritual herbs and rode a red embroidered ball towards the sea. He simply wanted to see if the invisible wall at the end was a texture.
But even after all the spiritual herbs were used up, they still hadn't reached the end. The sea became increasingly treacherous, and not a single island could be seen in sight. Finally, after all the herbs were gone, the red embroidered ball, having nowhere to land, fell into the sea and drowned.
As more and more players acquired the small boat, they began using it to cross the ocean, eventually encountering a misty mountain shrouded in clouds. A sixteen-person team had explored this place; they knew what a mirage was, having already been taught basic physics.
They all exclaimed how realistic the scene in "Qingfengyi" was, noting that such a scenario was rarely seen in other games. Then, one team member cautiously asked, "Am I the only one who thinks Qingfengyi's design is ingenious?"
They exchanged glances and then rushed toward the cloud.
Currently, Qingfeng Yi offers dungeon exploration rewards, and the first player to enter or start a dungeon receives a substantial reward!
"Wait for me, are you even a good teammate anymore?!"
"I'll continue to be your good friend after I get the reward, haha."
Wow, this player is really good at this; he has more than just a small boat!
After using one, you can immediately switch to the next, saving the time spent exchanging spirit stones and kinetic energy, giving you a significant head start of tens of seconds. Don't underestimate those tens of seconds; even a millisecond is crucial in the decisive moments.
The moment I rushed into the clouds, they were shattered. There was no special design here; it was simply a scene created by the scattering of light...
Everyone looked completely bewildered.
"Huh? It really is just a refraction?"
"Scatter it."
"Whatever, it's all just an illusion!"
"No, absolutely not! I've been to all of Qingfengyi's places, and I've never seen the mountain in the illusion. Since it's a realistic setting, it means there must be such a mountain nearby."
"Yes, I'll first check the world chat to see if anyone has seen this mountain. If they have, there's no need to explore it. If they haven't, it must be a brand new dungeon. This event didn't update many dungeons; there haven't been many so far. The only ones that have attracted everyone's attention are Mount Luofeng and the Twin Towers. But the Twin Towers were exciting when they first appeared; afterwards, they were more like a treasure chest gathering place, just for farming materials. There was nothing interesting about them, and they eventually faded into obscurity. If this is a brand new dungeon, we'll achieve a new milestone."
Even if it's not for the dungeon unlock rewards, I want the avatar frame for being the first to unlock the dungeon!
amaotonovel